Touchless and mid-air interfaces are becoming ubiquitous in the design of information systems. Through gesture recognition, they allow users to interact with and manipulate digital content without having to touch an interface. As these interfaces become more commonplace, it is important to evaluate them thoroughly to understand how users will interact with them.
The focus of this study was to evaluate the role of multimodal perception - the combination of visual and haptic feedback - in a touchless mid-air UI. The system in question was designed by myself with UltraHaptics & Leap Motion hardware, using Unity software to create a 3D user interface. Eleven participants completed a two part study: requirements gathering followed by a short usability test.
Available to read in full here.
Recently, I've been learning more about AR and playing around with filters using platforms such as Spark AR.
As a rapidly expanding area of UX, the design of AR/VR/XR interfaces is something I'm keen to learn more about.
This usability study was completed as part of my Masters degree.
As games are a huge interest of mine (it could be said - my only real hobby) I wanted to use this as an opportunity to settle the age-old debate: PS or Xbox?
We designed a usability test, ran user testing with 20 participants, gathered and analysed the data and found...there wasn't much difference. But practice is practice!
Text about project here